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Canabalt is a 2009 side-scrolling endless runner video game designed by Adam Saltsman for the Experimental Gameplay Project.
The player controls an anonymous man escaping from an obscure danger. As the game starts, the player character jumps from the window of a place of business onto the top of a neighboring structure. He at that point continues to run forward consequently, constantly quickening as he moves. The main control the player has over the character is through a solitary catch, which makes him hop; either from working to building or over impediments. Missing a hop to another structure will make him tumble to his demise, while crashing into a container or an office seat will lessen his speed. Bombs are additionally periodically dropped into the player's way, causing demise if not maintained a strategic distance from.
The player controls an anonymous man escaping from an obscure danger. As the game starts, the player character jumps from the window of a place of business onto the top of a neighboring structure. He at that point continues to run forward consequently, constantly quickening as he moves. The main control the player has over the character is through a solitary catch, which makes him hop; either from working to building or over impediments. Missing a hop to another structure will make him tumble to his demise, while crashing into a container or an office seat will lessen his speed. Bombs are additionally periodically dropped into the player's way, causing demise if not maintained a strategic distance from.
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